Sakura Amidst Chaos

sakura amidst chaos.png

Company: Voltage

Cost: Pay per route

Synopsis: One day in the war-torn countryside, the MC is separated from her mother while fleeing from an attack. She is rescued and reunited with her mother thanks to a red-eyed warrior. Later the MC and her mother live with the MC’s aunt side her father and brother in the attack. After her cousin the MC is saved by another warrior and throughout the day she sees and even meets many of the famous warriors, including: Yukimura Sanada, Masamune Date, Uesugi Kenshi, and Ieyasu Tokugawa. This coalescence in the MC being imprisoned for halting the procession of the warlord Nobunaga Oda. When she is secretly allowed to escape and is almost executed, she is saved by the same warrior who first saved her long ago, Nobunaga Oda. The MC returns home and the next morning it seems like the previous day was just a dream. Then when the day’s messages come in she has received letters from the various warriors she had just met. But what could they want with a simple village girl?

MC: The MC of Sakura Amidst Chaos is a rice farmer. Since her father and brother died in battle, she and her mother have had to move in with her aunt and her aunt’s son, both of whom work the MC and her mother like slaves. The MC has withstood this terrible treatment mostly through her mother’s kindness and encouragement, and all the physical labor has made her very hearty and hard working. The MC’s love for her mother is probably her most defining trait in the early part of the all the routes. The MC is very aware of her social position. Knowing the tragedy of war she is against war and sees very little honor in it. The MC is a person who can be very brave, but more so for other people other people than herself, and she hates to witness injustice. The qualities that have attracted her suitors are both her bravery and also the beauty of her eyes


  • Hanzo Hattori: Ieyasu’s ninja. A talented ninja, Hanzo is extremely loyal to Ieyasu and is very guarded against others
  • Ieyasu Tokugawa: The young leader of the Tokugawa Clan. He is kind and skilled, yet very humble
  • Kanetsugu Naoe: Kenshin’s retainer. He skillfully and calmly supports Kenshin’s demands
  • Kiyomasa Kato: A brash and fierce warrior who serves Hideyoshi. He’s quiet, (ungracious,) stubborn, but very caring of those close to him
  • Kenshin Uesugi: The leader of the Uesugi Clan who is widely know for his kindness, good looks, and god-like skills on the battlefield
  • Kojuro Katakura: Masamune’s right-hand man and a man of many talents. He thinks for himself and does things his own way, but has the full trust of his lord
  • Masamune Date: The head of the Date Clan. A refined man who tends to stay quiet, unless he has a strong opinion. He is a skilled strategist and horseman
  • Mitsuhide Akechi: One of Nobunaga’s retainers. A serious and intelligent man. He is strict about his ideals and is generally seen as stuffy and not fun
  • Mitsunari Ishida: One of Hideyoshi’s most trusted vassals. He is quiet and intelligent, but because he is an advocate of peace and because of his careful managing of the Toyotomi Clan finances, he is very unpopular in the clan
  • Nobunaga Oda: The leader of the Oda Clan. An arrogant and brash man, he is widely regarded as a fool, but the desire to unite the country burn hot within him
  • Saizo Kirigakure: One of Yukimura’s companions and a skilled ninja. He is serious, rational, and very loyal to Yukimura
  • Shigen Takeda: The leader of the Shingen Clan. He is loud, manipulative, and has a bad reputation, but is loved by his people
  • Yukimura Sanada: The second son of Sanada Clan’s leader. He’s quiet and a little uncivilized but he never fails to give help where help is needed.

Impressions: I love the Sengoku Jidai (to the extent that several years ago I bought and read a textbook about it on my own initiative) and this game scratches that itch for me. This game has pretty much everything you would want from a game set in the Warring States Era: famous warriors, political maneuvering, battles, and drama. Voltage does a good job of keeping all the various elements balanced and there aren’t many times when one thing or another drags the story along. Voltage also plays fast and loose with many of the historical details, which is not only to be expected but is also very appropriate. Sometimes the history alterations are weird (like Nobunaga giving up his conquest in order to pursue his interest in foreign wine), and none of the major figures die in this game (which is more understandable in this case)

The main five guys (Nobunaga, Ieyasu, Masamune, Yukimura, and Kenshin) for this game have extremely long main routes, to the point that their story lines can be broken into story arcs. This is nice in that it really makes you feel like you’re getting your money’s worth for these routes, but sometimes the routes feel like they take forever, especially if you are play all the character’s routes at once. Appropriately a lot of time passes in the route as well, and occasionally there are even time skips; so it feels like the MC and the chosen love interest have time to know each other and fall in love. While the other love interests have shorter routes, they still have a sense of time passing for the most part, and I think this is one of the strongest aspects of the stories in this game. Another great aspect of this game, character wise, is the side character Umekazu, who is a ninja/messenger and is also the MC’s friend. Not only is Umekazu a great friend to the MC, but he is also funny and useful in terms of the plot. It always brightened my experience when he popped up.

This is pretty much what one might expect when you consider that this game is the intersection of Voltage and the Sengoku Jidai. Sakura Amidst Chaos plays to certain interests and it will definitely be a meh game if you don’t have those interests since there is nothing extremely innovated about this game (and to be fair this is an older Voltage game) and even the art is just okay for a Voltage game (which is pretty good when you consider some other mobile games). Last thing to consider: no matter how lukewarm I sound about this game, I still play eleven out of thirteen route, and that is pretty darn near completion for a game that is pay-per-route

Favorite Guy: Shingen and Masamune

Favorite Route: Yukimura

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